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| report:soa [2026/04/12 17:37] – [Projects] team6 | report:soa [2026/04/21 12:18] (current) – [Introduction] team6 | ||
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| ===== Background and Related Work ===== | ===== Background and Related Work ===== | ||
| - | //This chapter provides the reader with the relevant technical-scientific background as well as existing related products and research, also known as the state of the art, in the field(s) of the project.// | + | |
| ==== Research ==== | ==== Research ==== | ||
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| ==== Introduction ==== | ==== Introduction ==== | ||
| - | Research shows that the environment in healthcare facilities has a significant impact on patient well-being and recovery. Sterile and impersonal environments can increase stress and anxiety, especially in children prior to medical procedures. Studies using the Modified Child Dental Anxiety Scale (MCDAS) report anxiety prevalence rates between 13.3% and 29.3% [(Cianetti2017)]. | + | Research shows that the environment in healthcare facilities has a significant impact on patient well-being and recovery. Sterile and impersonal environments can increase stress and anxiety, especially in children prior to medical procedures. Studies using the Modified Child Dental Anxiety Scale (MCDAS) report anxiety prevalence rates between 13.3 % and 29.3 % [(Cianetti2017)]. |
| Introducing calming visual elements such as nature imagery, colors, and familiar environments can help reduce psychological stress and improve emotional comfort. In this context, digital technologies such as projection systems and virtual reality are increasingly used to create immersive and engaging environments. These technologies aim to distract patients from anxiety, pain, and medical procedures, thereby improving the overall patient experience. | Introducing calming visual elements such as nature imagery, colors, and familiar environments can help reduce psychological stress and improve emotional comfort. In this context, digital technologies such as projection systems and virtual reality are increasingly used to create immersive and engaging environments. These technologies aim to distract patients from anxiety, pain, and medical procedures, thereby improving the overall patient experience. | ||
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| //Provide here all relevant concepts related to the topic(s) of the project// | //Provide here all relevant concepts related to the topic(s) of the project// | ||
| - | |||
| - | /*These are examples of citations to books [(Thapa2019)] and [(Obayashi2020)], | ||
| - | |||
| - | <color # | ||
| === Healing environments in hospitals === | === Healing environments in hospitals === | ||
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| Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [(Hiwat2021)]. | Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [(Hiwat2021)]. | ||
| Examples include: | Examples include: | ||
| - | * Virtual Reality (VR) headsets which have been shown to significantly reduce anxiety and pain perception in pediatric patients during medical procedures. [(Robin2019)], | + | * Virtual Reality (VR) headsets which have been shown to significantly reduce anxiety and pain perception in pediatric patients during medical procedures [(Robin2019)], |
| - | * Interactive walls and projection systems have been implemented in hospitals to create engaging environments that distract patients and improve emotional comfort. [(Huisman2012)], | + | * Interactive walls and projection systems have been implemented in hospitals to create engaging environments that distract patients and improve emotional comfort [(Huisman2012)], |
| - | * Digital games and immersive environments have been explored as effective tools to increase patient engagement and reduce perceived stress in healthcare settings. [(Wu2022)] | + | * Digital games and immersive environments have been explored as effective tools to increase patient engagement and reduce perceived stress in healthcare settings [(Wu2022)]. |
| - | Relevance for this project: | + | |
| + | |||
| + | /*Relevance for this project:*/ | ||
| These findings highlight the importance of distraction as a mechanism for reducing anxiety. However, many existing solutions rely on screens or wearable devices. This project builds on these insights by creating a more immersive, non-wearable environment that integrates distraction into the surrounding space. | These findings highlight the importance of distraction as a mechanism for reducing anxiety. However, many existing solutions rely on screens or wearable devices. This project builds on these insights by creating a more immersive, non-wearable environment that integrates distraction into the surrounding space. | ||
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| Al-Nerabieah et al. (2020) [(Zuhair2020)] | Al-Nerabieah et al. (2020) [(Zuhair2020)] | ||
| - | Relevance for this project: | + | /*Relevance for this project:*/ |
| VR demonstrates the strong impact of immersive environments on anxiety reduction. However, the reliance on wearable devices introduces limitations in hygiene, comfort, and usability. This project takes inspiration from the immersive aspect of VR, while eliminating the need for wearables. | VR demonstrates the strong impact of immersive environments on anxiety reduction. However, the reliance on wearable devices introduces limitations in hygiene, comfort, and usability. This project takes inspiration from the immersive aspect of VR, while eliminating the need for wearables. | ||
| === Cocoon environments === | === Cocoon environments === | ||
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| In healthcare design, a cocoon concept often uses visual elements, lighting, or digital technology to surround the patient with soothing stimuli. This can help reduce stress, anxiety, and sensory overload during hospitalization. | In healthcare design, a cocoon concept often uses visual elements, lighting, or digital technology to surround the patient with soothing stimuli. This can help reduce stress, anxiety, and sensory overload during hospitalization. | ||
| Examples include: | Examples include: | ||
| - | * Immersive projection environments that transform spaces into calming scenes, such as nature or abstract environments, | + | * Immersive projection environments that transform spaces into calming scenes, such as nature or abstract environments, |
| * Soft lighting systems combined with visual environments, | * Soft lighting systems combined with visual environments, | ||
| - | * Enclosed or semi-enclosed relaxation spaces can provide patients with a sense of privacy and safety, reducing external stimuli and contributing to lower stress levels. were explored by https:// | + | * Enclosed or semi-enclosed relaxation spaces can provide patients with a sense of privacy and safety, reducing external stimuli and contributing to lower stress levels were explored by [(Devlin2003)] |
| - | Relevance for this project: | + | /*Relevance for this project:*/ |
| These concepts form the foundation of the proposed solution. By combining immersion, multisensory stimulation, | These concepts form the foundation of the proposed solution. By combining immersion, multisensory stimulation, | ||
| ==== Products ==== | ==== Products ==== | ||
| - | //Search, select and describe related commercial solutions// | + | /* //Search, select and describe related commercial solutions// */ |
| Market Analysis – Healing Spaces | Market Analysis – Healing Spaces | ||
| Competitor Landscape | Competitor Landscape | ||
| - | There are several established companies focusing on transforming hospital environments through immersive and sensory design solutions. | + | There are several established companies focusing on transforming hospital environments through immersive and sensory design solutions. |
| - | \\ | + | |
| - | - **__Key Players__** //(Direct Competitors)//: \\ | + | === Key Players === |
| + | == Direct Competitors | ||
| - | \\ **Philips Healthcare – Ambient Experience** | + | \\ |
| + | **Philips Healthcare – Ambient Experience** | ||
| __What they do:__ | __What they do:__ | ||
| - | Philips Healthcare [(Philips2026)] is a market leader in creating immersive healthcare environments by integrating dynamic lighting, video projection, and sound into treatment spaces such as MRI and CT rooms. | + | Philips Healthcare [(Philips2026)] is a market leader in creating immersive healthcare environments by integrating dynamic lighting, video projection, and sound into treatment spaces such as Magnetic Resonance Imaging (MRI) and Computed Tomography (CT) rooms. |
| __Strengths: | __Strengths: | ||
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| __Weaknesses: | __Weaknesses: | ||
| - | Extremely expensive and primarily focused on diagnostic environments (MRI/CT), making it less accessible for everyday patient rooms or long-term care settings. | + | Extremely expensive and primarily focused on diagnostic environments (MRI, CT rooms), making it less accessible for everyday patient rooms or long-term care settings. |
| \\ | \\ | ||
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| The device is a standalone floor unit, which takes up space in already crowded environments. In addition, the level of interactivity is limited, offering mainly passive visual experiences with minimal user engagement. | The device is a standalone floor unit, which takes up space in already crowded environments. In addition, the level of interactivity is limited, offering mainly passive visual experiences with minimal user engagement. | ||
| - | This solution demonstrates the potential of projection-based environments but lacks immersion and a sense of personal, enclosed space, which our cocoon concept aims to provide. | + | This solution demonstrates the potential of projection-based environments but lacks immersion and a sense of personal, enclosed space, which our cocoon concept aims to provide. |
| - | \\ | + | |
| - | - **__Indirect | + | \\ |
| - | ** \\ | + | == Indirect |
| - | \\ **SyncVR Medical** | + | **SyncVR Medical** |
| __What they do:__ | __What they do:__ | ||
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| Requires wearable VR headsets, which raises hygiene concerns in shared environments. Some patients may feel uncomfortable or disoriented when using VR. In addition, setup and supervision are often required, making it less practical for continuous or large-scale use. | Requires wearable VR headsets, which raises hygiene concerns in shared environments. Some patients may feel uncomfortable or disoriented when using VR. In addition, setup and supervision are often required, making it less practical for continuous or large-scale use. | ||
| - | “This highlights the limitations of wearable VR solutions in healthcare, reinforcing the need for immersive, non-wearable environments such as the proposed cocoon concept.” | + | This highlights the limitations of wearable VR solutions in healthcare, reinforcing the need for immersive, non-wearable environments such as the proposed cocoon concept. |
| ==== Projects ==== | ==== Projects ==== | ||
| - | //Search, select and describe related research projects// | + | /* //Search, select and describe related research projects// */ |
| - | Market Trends (Trends & Drivers) | + | === Market Trends |
| - | Evidence-Based Design (EBD) | + | /* (Trends & Drivers) |
| + | |||
| + | **Evidence-Based Design** (EBD) | ||
| Hospitals are increasingly designed based on scientific evidence showing that the physical environment influences patient recovery, stress levels, and overall well-being. Design elements such as lighting, color, and visual stimuli are used to create more supportive healing environments. An example of this approach can be seen in the Princess Máxima Center for Pediatric Oncology, where the environment is specifically designed to improve patient experience. | Hospitals are increasingly designed based on scientific evidence showing that the physical environment influences patient recovery, stress levels, and overall well-being. Design elements such as lighting, color, and visual stimuli are used to create more supportive healing environments. An example of this approach can be seen in the Princess Máxima Center for Pediatric Oncology, where the environment is specifically designed to improve patient experience. | ||
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| Research [(Nicole2025)] shows that the physical hospital environment directly influences patient recovery, stress levels, and overall well-being. | Research [(Nicole2025)] shows that the physical hospital environment directly influences patient recovery, stress levels, and overall well-being. | ||
| - | Staff Shortages & Efficiency | + | **Staff Shortages & Efficiency** |
| Healthcare systems are increasingly facing staff shortages, creating a demand for solutions that can support patient care without requiring constant supervision. Technologies that help calm, distract, or engage patients can reduce the workload on healthcare professionals. | Healthcare systems are increasingly facing staff shortages, creating a demand for solutions that can support patient care without requiring constant supervision. Technologies that help calm, distract, or engage patients can reduce the workload on healthcare professionals. | ||
| - | Design interventions and environmental solutions can reduce patient stress while simultaneously improving workflow efficiency, helping to relieve pressure on healthcare staff | + | Design interventions and environmental solutions can reduce patient stress while simultaneously improving workflow efficiency, helping to relieve pressure on healthcare staff [(Judy2004)]. |
| - | https://www.researchgate.net/ | + | |
| - | + | ||
| ==== Comparative Analysis ==== | ==== Comparative Analysis ==== | ||
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| <WRAP round box 800px> | <WRAP round box 800px> | ||
| <table tab: | <table tab: | ||
| - | < | + | < |
| ^ Solution ^ Immersion ^ Comfort ^ Hygiene ^ Practicality ^ Feasability ^ Total ^ | ^ Solution ^ Immersion ^ Comfort ^ Hygiene ^ Practicality ^ Feasability ^ Total ^ | ||
| |VR Headset|5|2|2|2|3|14| | |VR Headset|5|2|2|2|3|14| | ||