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| report:soa [2026/04/12 21:10] – [Market Trends] epsatisep | report:soa [2026/04/12 23:17] (current) – [Cocoon environments] team6 | ||
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| Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [(Hiwat2021)]. | Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [(Hiwat2021)]. | ||
| Examples include: | Examples include: | ||
| - | * Virtual Reality (VR) headsets which have been shown to significantly reduce anxiety and pain perception in pediatric patients during medical procedures. [(Robin2019)], | + | * Virtual Reality (VR) headsets which have been shown to significantly reduce anxiety and pain perception in pediatric patients during medical procedures [(Robin2019)], |
| - | * Interactive walls and projection systems have been implemented in hospitals to create engaging environments that distract patients and improve emotional comfort. [(Huisman2012)], | + | * Interactive walls and projection systems have been implemented in hospitals to create engaging environments that distract patients and improve emotional comfort [(Huisman2012)], |
| - | * Digital games and immersive environments have been explored as effective tools to increase patient engagement and reduce perceived stress in healthcare settings. [(Wu2022)] | + | * Digital games and immersive environments have been explored as effective tools to increase patient engagement and reduce perceived stress in healthcare settings [(Wu2022)]. |
| - | Relevance for this project: | + | |
| + | |||
| + | /*Relevance for this project:*/ | ||
| These findings highlight the importance of distraction as a mechanism for reducing anxiety. However, many existing solutions rely on screens or wearable devices. This project builds on these insights by creating a more immersive, non-wearable environment that integrates distraction into the surrounding space. | These findings highlight the importance of distraction as a mechanism for reducing anxiety. However, many existing solutions rely on screens or wearable devices. This project builds on these insights by creating a more immersive, non-wearable environment that integrates distraction into the surrounding space. | ||
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| Al-Nerabieah et al. (2020) [(Zuhair2020)] | Al-Nerabieah et al. (2020) [(Zuhair2020)] | ||
| - | Relevance for this project: | + | /*Relevance for this project:*/ |
| VR demonstrates the strong impact of immersive environments on anxiety reduction. However, the reliance on wearable devices introduces limitations in hygiene, comfort, and usability. This project takes inspiration from the immersive aspect of VR, while eliminating the need for wearables. | VR demonstrates the strong impact of immersive environments on anxiety reduction. However, the reliance on wearable devices introduces limitations in hygiene, comfort, and usability. This project takes inspiration from the immersive aspect of VR, while eliminating the need for wearables. | ||
| === Cocoon environments === | === Cocoon environments === | ||
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| * Immersive projection environments that transform spaces into calming scenes, such as nature or abstract environments, | * Immersive projection environments that transform spaces into calming scenes, such as nature or abstract environments, | ||
| * Soft lighting systems combined with visual environments, | * Soft lighting systems combined with visual environments, | ||
| - | * Enclosed or semi-enclosed relaxation spaces can provide patients with a sense of privacy and safety, reducing external stimuli and contributing to lower stress levels were explored by [[https:// | + | * Enclosed or semi-enclosed relaxation spaces can provide patients with a sense of privacy and safety, reducing external stimuli and contributing to lower stress levels were explored by [(Devlin2003)] |
| - | Relevance for this project: | + | /*Relevance for this project:*/ |
| These concepts form the foundation of the proposed solution. By combining immersion, multisensory stimulation, | These concepts form the foundation of the proposed solution. By combining immersion, multisensory stimulation, | ||