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| report:soa [2026/04/12 21:12] – [Digital distraction therapy] epsatisep | report:soa [2026/04/21 12:18] (current) – [Introduction] team6 | ||
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| ===== Background and Related Work ===== | ===== Background and Related Work ===== | ||
| - | //This chapter provides the reader with the relevant technical-scientific background as well as existing related products and research, also known as the state of the art, in the field(s) of the project.// | + | |
| ==== Research ==== | ==== Research ==== | ||
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| ==== Introduction ==== | ==== Introduction ==== | ||
| - | Research shows that the environment in healthcare facilities has a significant impact on patient well-being and recovery. Sterile and impersonal environments can increase stress and anxiety, especially in children prior to medical procedures. Studies using the Modified Child Dental Anxiety Scale (MCDAS) report anxiety prevalence rates between 13.3% and 29.3% [(Cianetti2017)]. | + | Research shows that the environment in healthcare facilities has a significant impact on patient well-being and recovery. Sterile and impersonal environments can increase stress and anxiety, especially in children prior to medical procedures. Studies using the Modified Child Dental Anxiety Scale (MCDAS) report anxiety prevalence rates between 13.3 % and 29.3 % [(Cianetti2017)]. |
| Introducing calming visual elements such as nature imagery, colors, and familiar environments can help reduce psychological stress and improve emotional comfort. In this context, digital technologies such as projection systems and virtual reality are increasingly used to create immersive and engaging environments. These technologies aim to distract patients from anxiety, pain, and medical procedures, thereby improving the overall patient experience. | Introducing calming visual elements such as nature imagery, colors, and familiar environments can help reduce psychological stress and improve emotional comfort. In this context, digital technologies such as projection systems and virtual reality are increasingly used to create immersive and engaging environments. These technologies aim to distract patients from anxiety, pain, and medical procedures, thereby improving the overall patient experience. | ||
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| Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [(Hiwat2021)]. | Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [(Hiwat2021)]. | ||
| Examples include: | Examples include: | ||
| - | * Virtual Reality (VR) headsets which have been shown to significantly reduce anxiety and pain perception in pediatric patients during medical procedures [(Robin2019), | + | * Virtual Reality (VR) headsets which have been shown to significantly reduce anxiety and pain perception in pediatric patients during medical procedures [(Robin2019)], [(Yun2015)]. |
| - | * Interactive walls and projection systems have been implemented in hospitals to create engaging environments that distract patients and improve emotional comfort [(Huisman2012), | + | * Interactive walls and projection systems have been implemented in hospitals to create engaging environments that distract patients and improve emotional comfort [(Huisman2012)], [(Li2023)]. |
| * Digital games and immersive environments have been explored as effective tools to increase patient engagement and reduce perceived stress in healthcare settings [(Wu2022)]. | * Digital games and immersive environments have been explored as effective tools to increase patient engagement and reduce perceived stress in healthcare settings [(Wu2022)]. | ||
| - | Relevance for this project: | + | /*Relevance for this project:*/ |
| These findings highlight the importance of distraction as a mechanism for reducing anxiety. However, many existing solutions rely on screens or wearable devices. This project builds on these insights by creating a more immersive, non-wearable environment that integrates distraction into the surrounding space. | These findings highlight the importance of distraction as a mechanism for reducing anxiety. However, many existing solutions rely on screens or wearable devices. This project builds on these insights by creating a more immersive, non-wearable environment that integrates distraction into the surrounding space. | ||
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| Al-Nerabieah et al. (2020) [(Zuhair2020)] | Al-Nerabieah et al. (2020) [(Zuhair2020)] | ||
| - | Relevance for this project: | + | /*Relevance for this project:*/ |
| VR demonstrates the strong impact of immersive environments on anxiety reduction. However, the reliance on wearable devices introduces limitations in hygiene, comfort, and usability. This project takes inspiration from the immersive aspect of VR, while eliminating the need for wearables. | VR demonstrates the strong impact of immersive environments on anxiety reduction. However, the reliance on wearable devices introduces limitations in hygiene, comfort, and usability. This project takes inspiration from the immersive aspect of VR, while eliminating the need for wearables. | ||
| === Cocoon environments === | === Cocoon environments === | ||
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| * Immersive projection environments that transform spaces into calming scenes, such as nature or abstract environments, | * Immersive projection environments that transform spaces into calming scenes, such as nature or abstract environments, | ||
| * Soft lighting systems combined with visual environments, | * Soft lighting systems combined with visual environments, | ||
| - | * Enclosed or semi-enclosed relaxation spaces can provide patients with a sense of privacy and safety, reducing external stimuli and contributing to lower stress levels were explored by [[https:// | + | * Enclosed or semi-enclosed relaxation spaces can provide patients with a sense of privacy and safety, reducing external stimuli and contributing to lower stress levels were explored by [(Devlin2003)] |
| - | Relevance for this project: | + | /*Relevance for this project:*/ |
| These concepts form the foundation of the proposed solution. By combining immersion, multisensory stimulation, | These concepts form the foundation of the proposed solution. By combining immersion, multisensory stimulation, | ||
| ==== Products ==== | ==== Products ==== | ||
| - | //Search, select and describe related commercial solutions// | + | /* //Search, select and describe related commercial solutions// */ |
| Market Analysis – Healing Spaces | Market Analysis – Healing Spaces | ||
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| == Direct Competitors == | == Direct Competitors == | ||
| + | \\ | ||
| | | ||
| __What they do:__ | __What they do:__ | ||
| - | Philips Healthcare [(Philips2026)] is a market leader in creating immersive healthcare environments by integrating dynamic lighting, video projection, and sound into treatment spaces such as MRI and CT rooms. | + | Philips Healthcare [(Philips2026)] is a market leader in creating immersive healthcare environments by integrating dynamic lighting, video projection, and sound into treatment spaces such as Magnetic Resonance Imaging (MRI) and Computed Tomography (CT) rooms. |
| __Strengths: | __Strengths: | ||
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| __Weaknesses: | __Weaknesses: | ||
| - | Extremely expensive and primarily focused on diagnostic environments (MRI/CT), making it less accessible for everyday patient rooms or long-term care settings. | + | Extremely expensive and primarily focused on diagnostic environments (MRI, CT rooms), making it less accessible for everyday patient rooms or long-term care settings. |
| + | \\ | ||
| **Qwiek (Qwiek.up)** | **Qwiek (Qwiek.up)** | ||
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| This solution demonstrates the potential of projection-based environments but lacks immersion and a sense of personal, enclosed space, which our cocoon concept aims to provide. | This solution demonstrates the potential of projection-based environments but lacks immersion and a sense of personal, enclosed space, which our cocoon concept aims to provide. | ||
| + | \\ | ||
| == Indirect Competitors & Substitutes == | == Indirect Competitors & Substitutes == | ||
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| ==== Projects ==== | ==== Projects ==== | ||
| - | //Search, select and describe related research projects// | + | /* //Search, select and describe related research projects// */ |
| === Market Trends === | === Market Trends === | ||
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| <WRAP round box 800px> | <WRAP round box 800px> | ||
| <table tab: | <table tab: | ||
| - | < | + | < |
| ^ Solution ^ Immersion ^ Comfort ^ Hygiene ^ Practicality ^ Feasability ^ Total ^ | ^ Solution ^ Immersion ^ Comfort ^ Hygiene ^ Practicality ^ Feasability ^ Total ^ | ||
| |VR Headset|5|2|2|2|3|14| | |VR Headset|5|2|2|2|3|14| | ||