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report:soa [2026/04/12 21:14] – [Cocoon environments] epsatisepreport:soa [2026/04/21 12:18] (current) – [Introduction] team6
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 ===== Background and Related Work ===== ===== Background and Related Work =====
-//This chapter provides the reader with the relevant technical-scientific background as well as existing related products and research, also known as the state of the art, in the field(s) of the project.//+
  
 ==== Research ==== ==== Research ====
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 ==== Introduction ==== ==== Introduction ====
  
-Research shows that the environment in healthcare facilities has a significant impact on patient well-being and recovery. Sterile and impersonal environments can increase stress and anxiety, especially in children prior to medical procedures. Studies using the Modified Child Dental Anxiety Scale (MCDAS) report anxiety prevalence rates between 13.3% and 29.3% [(Cianetti2017)]. +Research shows that the environment in healthcare facilities has a significant impact on patient well-being and recovery. Sterile and impersonal environments can increase stress and anxiety, especially in children prior to medical procedures. Studies using the Modified Child Dental Anxiety Scale (MCDAS) report anxiety prevalence rates between 13.3 % and 29.3 % [(Cianetti2017)]. 
  
 Introducing calming visual elements such as nature imagery, colors, and familiar environments can help reduce psychological stress and improve emotional comfort. In this context, digital technologies such as projection systems and virtual reality are increasingly used to create immersive and engaging environments. These technologies aim to distract patients from anxiety, pain, and medical procedures, thereby improving the overall patient experience. Introducing calming visual elements such as nature imagery, colors, and familiar environments can help reduce psychological stress and improve emotional comfort. In this context, digital technologies such as projection systems and virtual reality are increasingly used to create immersive and engaging environments. These technologies aim to distract patients from anxiety, pain, and medical procedures, thereby improving the overall patient experience.
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   * Immersive projection environments that transform spaces into calming scenes, such as nature or abstract environments, have been shown to reduce stress and improve emotional well-being in healthcare settings were successfully tested in this study [(Li2023)].   * Immersive projection environments that transform spaces into calming scenes, such as nature or abstract environments, have been shown to reduce stress and improve emotional well-being in healthcare settings were successfully tested in this study [(Li2023)].
   * Soft lighting systems combined with visual environments, such as natural or familiar imagery, can create a more relaxing atmosphere in patient rooms and improve emotional comfort were tested by this study [(Huisman2012)].   * Soft lighting systems combined with visual environments, such as natural or familiar imagery, can create a more relaxing atmosphere in patient rooms and improve emotional comfort were tested by this study [(Huisman2012)].
-  * Enclosed or semi-enclosed relaxation spaces can provide patients with a sense of privacy and safety, reducing external stimuli and contributing to lower stress levels were explored by [[https://indigenouspsych.org/Discussion/forum/Health%20Care%20Environment%20and%20Patient%20Outcomes.pdf| (link)]]. <color #ed1c24>substitute the link by a proper reference.</color>+  * Enclosed or semi-enclosed relaxation spaces can provide patients with a sense of privacy and safety, reducing external stimuli and contributing to lower stress levels were explored by [(Devlin2003)]
  
 /*Relevance for this project:*/ /*Relevance for this project:*/
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 ==== Products ==== ==== Products ====
-//Search, select and describe related commercial solutions//+/* //Search, select and describe related commercial solutions// */
  
 Market Analysis – Healing Spaces Market Analysis – Healing Spaces
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 == Direct Competitors == == Direct Competitors ==
  
 +\\
  **Philips Healthcare – Ambient Experience**   **Philips Healthcare – Ambient Experience** 
  
 __What they do:__ __What they do:__
-Philips Healthcare [(Philips2026)] is a market leader in creating immersive healthcare environments by integrating dynamic lighting, video projection, and sound into treatment spaces such as MRI and CT rooms.+Philips Healthcare [(Philips2026)] is a market leader in creating immersive healthcare environments by integrating dynamic lighting, video projection, and sound into treatment spaces such as Magnetic Resonance Imaging (MRIand Computed Tomography (CTrooms.
  
 __Strengths:__ __Strengths:__
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 __Weaknesses:__ __Weaknesses:__
-Extremely expensive and primarily focused on diagnostic environments (MRI/CT), making it less accessible for everyday patient rooms or long-term care settings.  +Extremely expensive and primarily focused on diagnostic environments (MRICT rooms), making it less accessible for everyday patient rooms or long-term care settings. 
  
 +\\
 **Qwiek (Qwiek.up)**  **Qwiek (Qwiek.up)** 
  
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 This solution demonstrates the potential of projection-based environments but lacks immersion and a sense of personal, enclosed space, which our cocoon concept aims to provide.  This solution demonstrates the potential of projection-based environments but lacks immersion and a sense of personal, enclosed space, which our cocoon concept aims to provide. 
  
 +\\
 == Indirect Competitors & Substitutes == == Indirect Competitors & Substitutes ==
  
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 ==== Projects ==== ==== Projects ====
-//Search, select and describe related research projects//+/* //Search, select and describe related research projects// */
  
 === Market Trends === === Market Trends ===
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 <WRAP round box 800px> <WRAP round box 800px>
 <table tab:modalities> <table tab:modalities>
-<caption>Add caption</caption>+<caption>Comparative table of solutions</caption>
 ^ Solution ^ Immersion ^ Comfort ^ Hygiene ^ Practicality ^ Feasability ^ Total ^ ^ Solution ^ Immersion ^ Comfort ^ Hygiene ^ Practicality ^ Feasability ^ Total ^
 |VR Headset|5|2|2|2|3|14| |VR Headset|5|2|2|2|3|14|
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