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| report:soa [2026/05/21 17:26] – [Healing environments in hospitals] team6 | report:soa [2026/06/13 23:59] (current) – [Concepts] team6 | ||
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| ==== Concepts ==== | ==== Concepts ==== | ||
| - | //Provide here all relevant | + | This part presents the key concepts |
| - | + | ||
| === Healing environments in hospitals === | === Healing environments in hospitals === | ||
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| Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [(Hiwat2021)]. | Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [(Hiwat2021)]. | ||
| Examples include: | Examples include: | ||
| - | * Virtual Reality (VR) headsets which have been shown to significantly reduce anxiety and pain perception in pediatric patients during medical procedures [(Robin2019)], | + | * Virtual Reality (VR) headsets which have been shown to significantly reduce anxiety and pain perception in pediatric patients during medical procedures [(Robin2019)], |
| * Interactive walls and projection systems have been implemented in hospitals to create engaging environments that distract patients and improve emotional comfort [(Huisman2012)], | * Interactive walls and projection systems have been implemented in hospitals to create engaging environments that distract patients and improve emotional comfort [(Huisman2012)], | ||
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| Therefore, the multisensory cocoon is considered the most suitable solution for reducing anxiety in pediatric healthcare environments. | Therefore, the multisensory cocoon is considered the most suitable solution for reducing anxiety in pediatric healthcare environments. | ||
| ==== Summary ==== | ==== Summary ==== | ||
| - | //Provide here the conclusions of this chapter and make the bridge to the next chapter.// | ||
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| Based on the state-of-the-art analysis, it can be concluded that existing solutions such as Virtual Reality, Augmented Reality, and projection systems each offer specific advantages in reducing anxiety in healthcare environments. However, none of these solutions fully combine immersion, comfort, hygiene, and practicality. | Based on the state-of-the-art analysis, it can be concluded that existing solutions such as Virtual Reality, Augmented Reality, and projection systems each offer specific advantages in reducing anxiety in healthcare environments. However, none of these solutions fully combine immersion, comfort, hygiene, and practicality. | ||