Test stuff here.
This project, a collaborative effort by six European students, focuses on enhancing child well-being during the pre-visit phase. By blending engineering and creative design, we aim to transform the waiting experience through interactive digital art. As illustrated in Table 1, this multidisciplinary strategy ensures our intervention is inclusive, comforting, and tailored to the emotional needs of young users.
| Name | Country | Studies |
|---|---|---|
| Ronja Kruse | Denmark | Dental Technology |
| Hanna Kaczmarek | Poland | Industrial Biotechnology |
| Anouc Daindu Goedhart | Netherlands | Industrial Design Engineering |
| Daniel Aagaard Pérez | Spain | Informatics Engineering |
| Julie Bonnet | France | Packaging Engineering |
| Kemal Yilmaz | Belgium | Electronics - ICT |
Hospital and waiting rooms can be stressful and uncomfortable for many patients, especially for children or people who need to stay for a longer period of time. Clinical healthcare environments are often designed mainly for medical efficiency rather than emotional comfort.
Research shows that the surrounding environment can influence patient well-being and recovery. Calming visual elements or familiar environments can help reduce stress and improve emotional comfort.
This project is motivated by the idea that technology can be used to create more comforting and supportive healthcare environments without requiring major physical changes. Immersive visual technologies offer new ways to improve patient experiences during the waiting time for a medical appointment or hospitalization.
Medical environments are often designed for medical efficiency rather than patient comfort, which can make them feel cold and impersonal. This can increase stress and anxiety for patients, especially due to unfamiliar surroundings and medical procedures. Research shows that calming visual environments or natural elements can help reduce stress and support recovery. However, many medical areas still lack accessible solutions to create more comforting and engaging environments for patients.
The main objective of this project is to explore how immersive projection technology can improve the emotional experience of patients (especially children) in medical environments.
The specific objectives of the project are:
The overall goal of the project is to design a concept that can create a more comforting and supportive hospital environment, particularly for children and long-term patients.
Specify here the identified and mandatory requirements the solution has to fulfil
Requirements
The proposed solution must meet the following requirements:
User & Experience Requirements:
Healthcare Environment Requirements:
Functional Requirements:
Accessibility Requirements:
Technical & Design Requirements:
These requirements are derived from user needs, healthcare constraints, and insights from the state-of-the-art analysis
| Chapter | Description |
|---|---|
| 1 Introduction | … |
| 2 Background and related work | Existing research and studies |
| 3 Project Management | … |
| 4 Marketing Plan | … |
| 5 Eco-efficiency Measures for Sustainability | … |
| 6 Ethical and Deontological Concerns | … |
| 7 Project Development | … |
| 8 Conclusions | … |
| 9 Acknowledgements | Bibliography of sources and articles used |
This chapter provides the reader with the relevant technical-scientific background as well as existing related products and research, also known as the state of the art, in the field(s) of the project.
Here we can put a small summery of our research.
Research shows that the environment in healthcare facilities has a significant impact on patient well-being and recovery. Sterile and impersonal environments can increase stress and anxiety, especially in children prior to medical procedures. Studies using the Modified Child Dental Anxiety Scale (MCDAS) report anxiety prevalence rates between 13.3% and 29.3% [1].
Introducing calming visual elements such as nature imagery, colors, and familiar environments can help reduce psychological stress and improve emotional comfort. In this context, digital technologies such as projection systems and virtual reality are increasingly used to create immersive and engaging environments. These technologies aim to distract patients from anxiety, pain, and medical procedures, thereby improving the overall patient experience.
Provide here all relevant concepts related to the topic(s) of the project
The physical environment of hospitals can have a significant influence on patient recovery and well-being. A study made in 2025 [2] show that the stress and anxiety experienced by patients during waiting periods can be reduced through a color-light interaction design system. The current sterile and neutral hospital/waiting rooms should include more calming elements such as colors, natural imagery, and familiar visual environments, in order to help create a more healing and welcoming atmosphere.
In addition, sensory stimuli such as scent can influence patient experience. For example, scents like orange and lavender have been shown to reduce stress and anxiety levels [3]. When applied before treatments, patients demonstrate calmer and less anxious behavior.
Digital distraction therapy is increasingly used in healthcare to help patients cope with stress, anxiety, and pain. The idea behind distraction therapy is to shift the patient’s attention away from medical procedures or discomfort [4]. Examples include:
These findings highlight the importance of distraction as a mechanism for reducing anxiety. However, many existing solutions rely on screens or wearable devices. This project builds on these insights by creating a more immersive, non-wearable environment that integrates distraction into the surrounding space.
Virtual Reality (VR) and smart glasses provide immersive or augmented visual experiences directly in the patient’s field of view. VR technology is widely used in healthcare to reduce anxiety by immersing patients in virtual environments.
Al-Nerabieah et al. (2020) [10] evaluated the impact of VR eyeglasses in a dental waiting room and found that their use significantly decreased anxiety levels in children aged 6–10 years. While VR offers high levels of immersion, it requires wearable devices, which may be uncomfortable or impractical in some healthcare situations. VR demonstrates the strong impact of immersive environments on anxiety reduction. However, the reliance on wearable devices introduces limitations in hygiene, comfort, and usability. This project takes inspiration from the immersive aspect of VR, while eliminating the need for wearables.
Cocoon environments are designed to create a protected and calming space around the patient. The idea of a cocoon is to reduce the feeling of being in a clinical hospital environment and instead provide a sense of safety, comfort, and privacy. In healthcare design, a cocoon concept often uses visual elements, lighting, or digital technology to surround the patient with soothing stimuli. This can help reduce stress, anxiety, and sensory overload during hospitalization. Examples include:
These concepts form the foundation of the proposed solution. By combining immersion, multisensory stimulation, and a semi-enclosed structure, the cocoon integrates the most effective elements identified in the literature. This allows the design to create a controlled, calming environment that enhances both emotional comfort and anxiety reduction.
Search, select and describe related commercial solutions
Market Analysis – Healing Spaces
Competitor Landscape There are several established companies focusing on transforming hospital environments through immersive and sensory design solutions.
Philips Healthcare – Ambient Experience
What they do: Philips Healthcare [14] is a market leader in creating immersive healthcare environments by integrating dynamic lighting, video projection, and sound into treatment spaces such as MRI and CT rooms.
Strengths: Highly professional and medically certified solution, seamlessly integrated into hospital architecture, with proven impact on reducing patient anxiety.
Weaknesses: Extremely expensive and primarily focused on diagnostic environments (MRI/CT), making it less accessible for everyday patient rooms or long-term care settings.
Qwiek (Qwiek.up)
What they do: Qwiek [15] is a Dutch company that develops mobile projection systems designed for use in healthcare environments, particularly in elderly care and hospitals. The system projects calming visuals, such as nature scenes, onto walls or ceilings to create a more relaxing atmosphere for patients.
Strengths: Mobile and easy to use, allowing the device to be moved between rooms. The system is accessible and requires minimal setup, making it suitable for various healthcare settings.
Weaknesses: The device is a standalone floor unit, which takes up space in already crowded environments. In addition, the level of interactivity is limited, offering mainly passive visual experiences with minimal user engagement.
This solution demonstrates the potential of projection-based environments but lacks immersion and a sense of personal, enclosed space, which our cocoon concept aims to provide.
SyncVR Medical
What they do: SyncVR Medical [16] is a Dutch company that provides Virtual Reality (VR) solutions for healthcare. Their platform offers immersive VR experiences designed to reduce pain, anxiety, and stress during medical procedures, particularly in pediatric and clinical settings.
Strengths: Highly immersive experience that effectively distracts patients from medical procedures. Proven to reduce anxiety and pain perception. The system is relatively portable and can be used across different departments.
Weaknesses: Requires wearable VR headsets, which raises hygiene concerns in shared environments. Some patients may feel uncomfortable or disoriented when using VR. In addition, setup and supervision are often required, making it less practical for continuous or large-scale use.
This highlights the limitations of wearable VR solutions in healthcare, reinforcing the need for immersive, non-wearable environments such as the proposed cocoon concept.
Search, select and describe related research projects
Evidence-Based Design (EBD)
Hospitals are increasingly designed based on scientific evidence showing that the physical environment influences patient recovery, stress levels, and overall well-being. Design elements such as lighting, color, and visual stimuli are used to create more supportive healing environments. An example of this approach can be seen in the Princess Máxima Center for Pediatric Oncology, where the environment is specifically designed to improve patient experience.
Research [17] shows that the physical hospital environment directly influences patient recovery, stress levels, and overall well-being.
Staff Shortages & Efficiency
Healthcare systems are increasingly facing staff shortages, creating a demand for solutions that can support patient care without requiring constant supervision. Technologies that help calm, distract, or engage patients can reduce the workload on healthcare professionals.
Design interventions and environmental solutions can reduce patient stress while simultaneously improving workflow efficiency, helping to relieve pressure on healthcare staff [18].
To determine the most effective solution for reducing anxiety in children, various existing technologies and approaches were analyzed and compared. This comparison focuses on key criteria such as immersion, comfort, hygiene, ease of use, and feasability in healthcare settings.
VR Headsets offer a highly immersive experience by completely blocking out the real world and placing the user in a virtual environment. This can help reduce anxiety and stress, and research [19] shows that VR can be effective in distracting children during medical procedures. However, VR also has a number of disadvantages. In shared environments such as waiting rooms, hygiene is a concern, as the headset must be cleaned after each use. Some children may also feel uncomfortable wearing a headset, especially if they are already anxious. Furthermore, the time required to set up and reset the device makes it less practical for multiple users.
Smart glasses or Augmented Reality (AR) glasses are an innovative solution that combines digital elements with the real world. They are lighter than VR headsets and allow the user to remain aware of their surroundings while still interacting with virtual content. On the other hand, this technology is still relatively expensive and has not yet been widely adopted in healthcare. The level of immersion is also lower than with VR, making this technology less effective as a distraction. Therefore, AR glasses are currently less suitable for these types of applications.
Projection-based environments create immersive images on walls or surfaces without requiring the user to wear a device. This makes them highly accessible, hygienic, and user-friendly for multiple children. However, the experience is less immersive compared to other solutions. Children remain aware of the waiting room, which can reduce the calming effect. Furthermore, there is a lack of a sense of a personal or protected space, which is important for children with anxiety symptoms.
Multisensory cocoon (our solution) combines various sensory elements, such as visuals, sound, scent, and gentle movements, into a single environment. It creates a semi-enclosed space that gives children a sense of security and reduces external stimuli. Compared to other options, the cocoon offers a better balance between immersion and comfort. No wearable devices are required, making it more hygienic and easier to use in shared environments, while the combination of multiple senses promotes relaxation and distraction. The main downsides are that it requires physical installation and that the design is more complex compared to simpler solutions. However, these challenges are acceptable given the benefits the cocoon offers. Furthermore, the cocoon can be designed to be inclusive and accessible to all users, for example by making the seats removable and integrating a small ramp, allowing children in wheelchairs to easily enter and use the system.
To support the comparison, a decision matrix was created using key evaluation criteria. Each solution was scored from 1 (low) to 5 (high). Table 2 provides the result.
| Solution | Immersion | Comfort | Hygiene | Practicality | Feasability | Total |
|---|---|---|---|---|---|---|
| VR Headset | 5 | 2 | 2 | 2 | 3 | 14 |
| AR Glasses | 3 | 2 | 2 | 2 | 2 | 11 |
| Projection | 3 | 4 | 5 | 4 | 4 | 20 |
| Cocoon | 4 | 5 | 4 | 4 | 3 | 20 |
Although projection systems and the cocoon achieve similar total scores, projection-based solutions lack the ability to create a personal and protected environment. For children experiencing anxiety, a sense of safety and reduced external stimuli is essential.
The cocoon provides a semi-enclosed, multisensory environment that enhances both emotional comfort and immersion. By combining the advantages of projection systems with a protected spatial design, the cocoon addresses the key limitations of existing solutions.
Therefore, the multisensory cocoon is considered the most suitable solution for reducing anxiety in pediatric healthcare environments.
Provide here the conclusions of this chapter and make the bridge to the next chapter.
Based on the state-of-the-art analysis, it can be concluded that existing solutions such as Virtual Reality, Augmented Reality, and projection systems each offer specific advantages in reducing anxiety in healthcare environments. However, none of these solutions fully combine immersion, comfort, hygiene, and practicality.
The selected approach combines projection-based visualization techniques, multisensory stimulation, and a semi-enclosed spatial design to create a controlled and calming environment around the patient.
Key components of the system include a short-throw projector, integrated speakers, a scent diffuser, ambient lighting elements, and a supportive seating structure within an enclosed shell.
This solution was chosen because it provides an optimal balance between immersion, comfort, hygiene, and practicality. Unlike VR systems, it does not require wearable devices,making it more suitable for shared healthcare environments. Compared to projection-only systems, the enclosed structure enhances the sense of safety and reduces external stimuli, which is essential for reducing anxiety in children.
Therefore, the proposed concept is an evidence-based multisensory cocoon that combines the advantages of existing technologies while addressing their limitations.
The next chapter will focus on the project management approach, describing how the project was structured, planned, and executed throughout the development of the cocoon concept.
In this chapter, we will develop our project management approach by describing several aspects such as the scope, time, project plan and our understanding and use of Jira, particularly with sprints.
The scope of our project focuses on the research and development of a solution up to the proof-of-concept stage. Indeed, in this project, we are following the demonstration process to prove that the solution we propose can be developed and be viable in the future.
Boundaries of the project: We are studying and developing the idea of a Healing Cocoon to reduce children's anxiety in the waiting room before a medical appointment. We are focusing on the structure, design, materials, app and devices.
Product scope (extent of what the project will produce): Throughout the project, deliverables will be produced, such as: flyer, leaflet, 3D models, drawings, designs, detailed schematics.
Project scope (summary of the work needed to produce it = WBS still to do)
To make sure we finish this project within the 15-week semester, we break our work down into small, weekly goals. We use task-tracking software to organize who is doing what every week. This flexible approach allows us to design the physical pod and write the software at the same time. While our weekly tasks are flexible, we make sure to always pay attention to the major deadlines and closely monitor progress over time.
Here the details of the milestones of our project:
2026-02-28 Choose and share top-3 preferred project proposals via email (epsatisep@gmail.com)
2026-03-11 Upload “black box” System Diagrams & Structural Drafts to Deliverables
2026-03-18 Upload List of Components and Materials (Deliverables)
2026-03-21 Define the Project Backlog (what must be done and key deliverables - every member should preferably participate in every task), Global Sprint Plan, Initial Sprint Plan (which tasks should be included, who does what) and Release Gantt Chart of the project and insert them on the wiki (Report)
2026-03-25 Upload detailed System Schematics & Structural Drawings (Deliverables) and do the cardboard scale model of the structure
2026-04-12 Upload Interim Report and Presentation (Deliverables)
2026-04-16 Interim Presentation, Discussion and Peer, Teacher and Supervisor feedbacks
2026-04-22 Upload 3D model video (Deliverables)
2026-04-29 Upload final List of Materials (local providers & price, including VAT and transportation) to Deliverables
2026-05-02 Upload refined Interim Report (based on Teacher & Supervisor Feedback)
2026-05-13 Packaging solution (Deliverables and Report)
2026-05-27 Results of the Functional Tests (Report)
2026-06-13 Final Report, Presentation, Video, Paper, Poster and Manual (Deliverables)
2026-06-18 Final Presentation, Individual Discussion and Assessment
2026-06-23 Update the wiki, report (suggested corrections), upload refined deliverables in shared section of MS Teams (source and PDF), printed copy of the poster, brochure and leaflet for EPS coordinator
2026-06-25 Submit prototype and user manual, prototype demonstration
We need to clearly separate two different prices: the price of the final product and the budget we have right now. While the final Healing Cocoon will be sold to clinics for about 2000€ to 2500€, our goal right now is just to build a working test model (prototype) to prove our technology works.
For this first prototype, the EPS program gave us a 100€ budget limit. To make sure we don't spend too much, we are using affordable, easy-to-find materials for the physical frame. For the smart system, we are using low-cost electronic sensors and a basic microcontroller (ESP32).
| Required component | Description | Total Budget (€) | Actual Costs (€) |
|---|---|---|---|
| Smart brain & sensors | ESP32 board, and sensors for light, carbon dioxide and humidity | 25.00 | 23.67 |
| Output devices | Scent sprayer, speaker amplifier, and relay switch | 25.00 | 22.98 |
| Power supply | 5 V 2 A USB wall plug | 25.00 | 7.26 |
| Building materials | Fiberglass rods, hula hoop, spandex, acoustic foam, PVC | 40.00 | 0.00 (Pending purchase) |
| Total prototype budget | 100.00 | 53.91 |
To make sure the Healing Cocoon is safe for children and works perfectly in a real clinic, we set clear quality goals. We constantly check our work through team reviews, teacher feedback, and physical testing.
Building & Hardware Quality
We are also focusing on clear and consistent report for keeping the track of our progress and milestones achieved. We use a final “cross-check checklist” before submission, ensuring all numbers, part names, and deadlines match across every single chapter.
To make sure our project runs smoothly, we have clearly defined the roles of our internal team members and identified the external groups (stakeholders) who care about the success of the Healing Cocoon.
The Project Team (Internal) Our team is made up of six international students from different academic backgrounds. Because we have different skills, we divided the project responsibilities to match our strengths:
Key External Stakeholders These are the people outside our team who are impacted by our project:
Document how your team will manage communications, describing communication channels, meetings, etc.
Identify key risks (product and project level), evaluate them and define how they should be handled (responses) and monitored. Perform quantitative and qualitative risk analysis and use the results to define the appropriate risk responses.
Document your procurement management strategy including make vs buy decisions, materials/services to be acquired, sources, costs, timings, etc.
1. Description of the project schedule and its key phases using a Gantt chart
We decided to organize the tasks according to whether they belong to:
We divided the tasks according to our strengths and areas of expertise, but some compromises had to be made to meet the needs of the project's progress. For example, marketing tasks are primarily managed by Hanna and Ronja, even though their fields of study are unrelated to this topic.
Figure 4 presents the updated Gantt Chart.
Figure 5 contains the semester schedule (before the last update of the Gantt Chart for the interim report): each purple bar represents the planned time for its completion, with the start and end dates set. The gray area indicates the progress of the task, allowing us to see if we are ahead of schedule or if we still need to do more work on the task.
We observed that the beginning of the project was lengthy in terms of identifying the problem and potential solutions. Indeed, we had several different ideas, and we were only recently able to choose and focus on the final topic of our project. This required a great deal of time for reflection, discussion, and research, some of which were successful, others not. We now have to complete numerous tasks within the same timeframe, some with imminent deadlines; these are the tasks we must focus on first.
2. Sprint backlog and sprints created in Planner on Jira:
First of all, discovering and using Jira was not easy. Despite the explanations that we thought we understood, some parameters and steps were not completed successfully on time, notably the timely launch of certain sprints.
Figure 6 is one of the first sprint we organized (but forgot to launch it on time).
Figure 7 is the last sprint we launched, which takes place from April 7th to 14th.
Figure 8 is the curent backlog (edited on April 9th) with tasks that still need to be completed.
Finally, 9 is the Jira planner in which we created the Epics, Stories, and corresponding tasks.
3. Prioritization, estimation process and underlying challenges
We tried to prioritize tasks based on the deadlines and deliverables to respect, but it was also based on our estimated workload and the time it would take.
The tricky part was finding compromises based on each person's areas of expertise and the time the tasks could take.
Provide a summary of the sprints that were executed, along with sprint goals.
Include the outcomes of all sprint reviews (what was the sprint backlog, completion status, planned capacity vs. achieved velocity).
Include the summary of all the sprint retrospectives, including any actions implemented as part of the team’s continuous improvement strategy.
Provide here the conclusions of this chapter and make the bridge to the next chapter.
Provide here an overview of the contents (structure) of this chapter.
For European Project Semester 2026 our team is developing an idea in the Smart Health and Wellbeing domain. We want to introduce Healing Cocoon – a virtual reality cocoon for waiting rooms and other clinical spaces. Designed for children with stress and anxiety problems related to medical procedures. This marketing plan supports our technical work by proving the product's business value (crucial for commercialization of our idea). It is essential for showing that our solution solves a real market problem, is financially realistic, and can be effectively sold to pediatric healthcare facilities.
Healing Cocoon is an interactive, wheelchair-accessible cocoon equipped with a short-throw projector that transports pediatric patients to a calming, magical fantasy world during dentist, therapy visits. Core Features:
Customer Needs Met:
Using the Value, Velocity, Visibility, Verifiability, Virtuality, Vulnerability (6-V) Value Exchange framework [20], here is how value flows between the key actors in our targeted private clinic market:
To ensure the commercial viability of the HealingSpaces Cocoon, it is essential to analyze the external forces that influence our market success. Following a thorough risk analysis regarding infection control and cross-contamination, we strategically narrowed our target market from general pediatric hospitals to specialized private practices—specifically pediatric dental, psychiatric, and therapeutic clinics. These environments experience high patient anxiety but carry a significantly lower risk of contagious disease transmission.
The micro-environment consists of actors close to the company that affect our ability to serve our customers:
The macro-environment consists of larger societal forces that shape our business opportunities:
The SWOT analysis in Figure 10 reveals that while the Healing Cocoon requires a significant physical footprint and upfront capital investment from clinics (Weaknesses), its ability to increase daily operational efficiency and provide a superior, hygienic experience (Strengths) justifies the cost. Externally, competing against cheaper digital distractions like tablets, alongside potential clinic budget freezes, poses realistic challenges (Threats). However, our strategic pivot to specialized pediatric dentistry and therapy centers perfectly aligns with the surging demand for neurodivergent-friendly healthcare (Opportunities). Overall, by targeting high-anxiety, low-infection environments, we minimize our primary risks and establish a highly defensible B2B market position.
The primary strategic goal is to establish the HealingSpaces Cocoon as the premier, non-pharmacological anxiety-reduction tool for specialized pediatric care-specifically private pediatric dentistry and child therapy centers. Because we are a Business-to-Business (B2B) company, our sales targets focus on clinical adoption rather than mass consumer volume. Our measurable objectives are:
Because the Cocoon operates more specifically on a Business-to-Business-to-Consumer (B2B2C) model, our targeting strategy must address two distinct groups: the clinics that purchase the product and the patients who use it.
Specialized private practices, such as pediatric dentistry and therapy clinics. They exchange financial capital for a cutting-edge solution that provides a competitive advantage, improves patient satisfaction, and prevents costly appointment delays caused by distressed children.
The pediatric patients and their parents who invest their time in the waiting room. To clearly illustrate the emotional and physical needs of our target audience, we developed two primary user personas:
By focusing our B2B sales efforts on the Buyers (the clinics), we directly solve the acute stress and accessibility needs of our Consumers (these patient personas). Our rollout strategy to acquire these clinics is as follows:
Our positioning strategy bridges the gap between delivering a premium emotional experience for our consumers (patients and parents) and providing a tangible return on investment for our customers (the clinics).
Unique Selling Proposition (USP): The HealingSpaces Cocoon is the only fully wheelchair-accessible, multisensory waiting room environment that actively transforms pre-appointment anxiety into a calming, immersive experience—preventing emotional meltdowns and saving specialized clinics from costly scheduling delays.
Positioning in the Market:
To achieve a competitive advantage, the Cocoon is positioned in the minds of our target customers based on two key dimensions:
Identification:
We establish the Cocoon within the category of premium, medical-grade waiting room equipment. Like high-end clinic furniture, it meets strict hygiene, safety, and ADA/accessibility standards.
Differentiation:
To successfully implement our strategy and deliver our Unique Selling Proposition to specialized private clinics, we have aligned the traditional 4Ps with the customer-centric 4Cs framework:
Product & Customer Value
Product: The HealingSpaces Cocoon is a multi-sensory, semi-enclosed relaxation pod. It features a 180-degree short-throw projector, spatial audio, and an integrated scent system. The physical design is barrier-free and 100% wheelchair accessible, ensuring inclusivity.
Customer Value: For the clinic, it provides a functional competitive advantage by preventing appointment delays caused by distressed children. For the consumers (like our personas - the highly sensitive 9-year-old girl and the 11-year-old boy in a wheelchair), it offers emotional safety, distraction, and a fear-free waiting experience.
Price & Cost
Upfront Hardware: A one-time purchase price of 2000 €–2500 € for the physical pod and installation.
Recurring Subscription: A monthly fee of 9.99 €–19.99 € for software updates, new interactive environments, and fresh scent cartridges.
Place & Convenience
Promotion & Communication
The name of the product is Healing Cocoon. We chose this name because it represents the idea of creating a safe and calming space where children can relax and feel protected. The concept is inspired by a cocoon, where a caterpillar transforms into a butterfly. In the same way, children enter the cocoon feeling anxious or stressed, and leave feeling calmer and more at ease.
The logo is based on the idea of a cocoon and a butterfly combined into one shape. It represents both protection and transformation. The soft and flowing lines give a feeling of calmness and safety, while the butterfly shape symbolizes freedom and positive change.
In the center, there is a small star-like shape which represents a moment of relief or comfort. This reflects the main goal of the product, which is to reduce anxiety and create a more positive experience.
The color palette is based on calm and soft colors that support relaxation.
Green represents healing and nature. Blue represents trust and calmness. Purple represents imagination and emotional comfort.
The colors are often used in gradients, which helps create a smooth and soft transition between them. This also reflects the idea of going from stress to relaxation.
To successfully implement our B2B go-to-market strategy, we have defined four specific, actionable promotional programs:
The Healing Cocoon is positioned as a high-end experience for children. Our financial returns are driven by a “razor and blades” revenue model:
To ensure our marketing efforts yield a positive Return on Marketing Investment (ROMI), we will monitor the following Key Performance Indicators (KPIs):
Our preliminary marketing analysis suggests that the Healing Cocoon has strong potential to be a viable project based on our Optimal Value Proposition. If our upcoming pilot phase is successful, we anticipate the Cocoon will provide a fear-free experience for the consumer (child and parent), help mitigate costly scheduling delays for the customer (the clinic), and establish a foundation for a recurring revenue stream for the company.
Based on this market and economic analysis, the team decided to create a wheelchair-accessible, multi-sensory waiting room pod intended for private pediatric dentistry and child therapy clinics. We targeted this specific market niche because these environments experience high daily patient anxiety and have a surging demand for neurodivergent-friendly spaces, yet they avoid the strict cross-contamination regulatory barriers found in general hospitals, allowing for faster B2B adoption and high ROI.
Consequently, the team decided to design a solution with the following features added specifically for market reasons: a highly hygienic, wipeable hard-shell interior (as a market advantage over hard-to-clean VR headsets), strict physical dimensions to fit standard clinic waiting rooms, a barrier-free entryway for inclusivity, and a “razor and blades” subscription model for software and scent cartridges to ensure long-term profitability.
While the economic viability of the Healing Cocoon is clear, producing a premium hardware device requires physical manufacturing, electronic components, and material sourcing. To ensure our product is not only economically viable but also environmentally responsible, the next chapter will detail the Eco-efficiency Measures for Sustainability integrated into our structural design and product lifecycle planning.
Eco-efficiency is defined as the delivery of cost-effective products and services that meet human needs and improve quality of life, while progressively reducing ecological impacts and resource use throughout their life cycle, aligning with the earth's carrying capacity. It emphasizes efficient use of materials and energy to achieve profitability and value addition.
First of all, eco-efficiency is about designing products that reduce environmental impact while still meeting people’s needs. In this project, the cocoon is designed to help reduce children’s anxiety in waiting rooms through calming scents, visuals, and sounds, while also being accessible (including wheelchair access) and hygienic
Because this is a healthcare-related environment, sustainability is not only about the environment but also about well-being and safety. Research [21] shows that the design of spaces, including sound, light, and sensory elements, can have a strong impact on stress and anxiety levels, especially in children.
From an environmental point of view, the main focus is on the materials used and their impact. There are several aspects about it:
When it comes to the product, it is essential to limit its harmful impact on the environment. This can be done by cutting down, reusing, and recycling raw materials, considering energy use throughout every stage of the project, and reducing transportation as much as possible.
Regarding our project: The cocoon uses aluminium and brass, which are good choices in terms of sustainability because they are very durable and highly recyclable. Aluminium, especially, can be recycled many times without losing quality, which fits well with circular design principles.
However, materials like acoustic foam can be problematic because they are often made from petroleum-based products and can release harmful emissions (like VOCs). According to studies [22] and [23], more sustainable alternatives include recycled textile-based acoustic panels or PET felt, which can achieve similar acoustic performance with lower environmental impact.
The antimicrobial technical textile is important for hygiene, but it’s also important to make sure it has low chemical emissions and is safe for indoor air quality, especially since children are more sensitive to pollutants.
Another important aspect of the project’s sustainability is the decision to work with Portuguese suppliers. By sourcing materials locally, the environmental impact related to transportation can be reduced, especially in terms of CO₂ emissions from long-distance shipping. Research in sustainable supply chains [24] shows that transport distance is directly linked to carbon emissions, and reducing this distance is an effective way to lower the overall environmental impact of a product.
In addition, transportation is a major contributor to global greenhouse gas emissions, with the transport sector accounting for a significant share of energy-related emissions [25].
By working with local suppliers, the project can therefore reduce transport distances and associated emissions. At the same time, this approach supports the local economy, allows for shorter delivery times, and improves communication and quality control. For this project, materials such as aluminium, technical textiles, and acoustic solutions should, whenever possible, be sourced from suppliers based in Portugal.
The economic aspect of sustainability focuses on creating long-term economic growth, profitability, and stability without harming environmental or social systems. It ensures businesses remain viable while operating ethically, using resources efficiently, and fostering innovation.
This aspect can be an issue because it is often the most challenging, as it is closely tied to political perspectives, influencing views on what is considered economically viable, as well as the potential impact on businesses, employment, and job opportunities.
It is important to offer incentives that motivate companies to go beyond legal requirements and follow sustainable practices. At the same time, individuals should be encouraged to contribute in whatever ways they can, whenever possible.
The social aspect is actually one of the most important parts of this project.
The cocoon is designed to create a safe and calming space for children, helping to reduce anxiety while they wait.
Accessibility is also key. By including wheelchair access, the design becomes more inclusive and usable for a wider range of children, which is an important part of sustainable design.
The use of non-toxic and antimicrobial materials also improves safety, especially for children who may be more vulnerable to infections or poor air quality.
Additionally, reducing noise and stress doesn’t just help patients—it can also improve the experience for parents and healthcare staff, making the whole environment more comfortable.
Looking at the full life cycle of the cocoon helps understand its overall impact.
Here are the different phases:
The LCA shows that the main impacts are in material production and transportation, while the use and end-of-life phases have lower environmental burdens if the materials are durable and recyclable. By choosing local suppliers, modular construction, and sustainable materials, the cocoon project maximizes eco-efficiency while still being functional, safe, and calming for children.
Ethics plays a central role in engineering design, ensuring that technological solutions contribute positively to society while avoiding harm. In a context where technological developments and professional responsibilities are constantly evolving, ethical and deontological issues have become essential in guiding decision-making and professional conduct. Beyond technical skills, engineers are expected to act in accordance with moral principles, legal frameworks, and the broader interests of society.
This is especially important in healthcare environments, where user safety, well-being, and trust are critical. This chapter examines the ethical and deontological aspects of the multisensory cocoon concept, designed to improve patient experience through immersive projection technology.
The analysis is based on engineering ethics principles and sustainable development frameworks. Key topics include engineering ethics, ethical considerations in sales and communication, environmental responsibility, and liability. Special attention is given to user well-being, sustainability, accessibility, and safety. Finally, this chapter also connects ethical considerations to the Life Cycle Assessment (LCA) and Design for Sustainability (D4S) approach used in the project.
Engineering ethics is part of business and corporate ethics and focuses on the responsibilities of engineers toward society, the profession, and stakeholders. Engineers must ensure that their work contributes positively to people and the environment, while minimizing risks and harm.
According to principles of sustainable engineering, engineers must aim to maximize positive impact and minimize negative impact on both people and the environment . This is especially relevant in healthcare-related projects, where user safety and well-being are critical.
For this project, the following ethical duties are particularly relevant:
The marketing approach for the multisensory cocoon concept is based on ethical principles of honesty, transparency, and responsibility. As the system is designed to improve patient well-being, it is essential to communicate its benefits without exaggeration or misleading claims.
While immersive environments have been shown to reduce stress and anxiety, it would be unethical to present the solution as a guaranteed medical outcome without sufficient scientific evidence. Therefore, the concept is positioned as a supportive tool that enhances the patient experience, rather than a replacement for medical treatment.
The communication strategy focuses on clearly presenting both the strengths and limitations of the system. By providing accurate and realistic information, the design builds trust between designers, healthcare professionals, and patients. This approach ensures that expectations remain aligned with the actual capabilities of the product, while maintaining ethical integrity in a healthcare context.
Environmental responsibility plays a key role in the development of the multisensory cocoon concept. In line with principles of sustainable engineering, the design aims to balance environmental, social, and economic aspects throughout the product’s life cycle.
A major environmental consideration within this project is energy consumption. The system relies on components such as projectors, sensors, and potentially a small HVAC system, which together contribute to the overall environmental impact during the use phase. Based on the Life Cycle Assessment (LCA), this phase represents the most significant environmental burden. Therefore, reducing energy consumption is a primary design focus, for example by selecting energy-efficient components and minimizing unnecessary system activity.
Material selection is another important aspect of environmental ethics. The cocoon structure is primarily based on materials such as aluminum, which is durable and recyclable, combined with functional materials like technical PVC and foam. While some of these materials have environmental drawbacks, they are chosen for their performance and longevity. By prioritizing durability, the design reduces the need for frequent replacement and therefore minimizes waste over time.
In addition, the project considers the end-of-life phase of the product. The cocoon is designed with disassembly in mind, allowing different materials and components to be separated and recycled more easily. This approach helps to reduce electronic waste and supports a more circular use of resources.
Overall, the environmental strategy of the project follows a life-cycle approach (“cradle-to-grave”), ensuring that environmental impact is considered at every stage of the design. By combining energy efficiency, responsible material selection, and end-of-life considerations, the cocoon concept contributes to a more sustainable and ethically responsible healthcare solution.
Liability refers to the responsibility engineers have for the safety, reliability, and legal compliance of their product. In healthcare-related applications, this responsibility is especially important, as failures can directly impact patient safety and well-being.
For the multisensory cocoon concept, several potential risks must be carefully considered. These include electrical hazards related to components such as projectors, sensors, and wiring, as well as fire risks associated with electronic systems in a semi-enclosed environment. In addition, physical safety plays a key role, as the structure must remain stable and accessible for all users, including patients with reduced mobility.
To minimize these risks, the design follows established safety principles and regulations. Electrical components are intended to operate at low voltage where possible and must be safely enclosed to prevent user contact. The structural design is developed to ensure stability and safe use, while also allowing easy and secure access. Clear instructions for use and maintenance are necessary to prevent misuse and ensure correct operation.
Compliance with relevant European regulations is essential to ensure legal safety and product reliability. These include directives such as the Machinery Directive, Low Voltage Directive (LVD), EMC Directive, and RoHS Directive. By adhering to these standards, the product can meet the requirements for CE marking and be safely implemented in healthcare environments.
Failure to address these safety and regulatory aspects could result in harm to patients, damage to property, and legal consequences. Therefore, liability considerations play a crucial role in guiding the design toward a safe, reliable, and responsible solution.
The multisensory cocoon concept integrates ethical, environmental, and legal considerations throughout the design process. The project focuses on improving patient well-being by creating a safe, non-invasive, and supportive environment.
Environmental responsibility is addressed through a life-cycle approach, with attention to energy consumption, material use, and end-of-life. Insights from the LCA led to a focus on energy efficiency, supported by Design for Sustainability (D4S) strategies.
Marketing is based on transparency, presenting the cocoon as a supportive tool rather than a medical solution. In addition, the design considers relevant EU directives to ensure safety and compliance.
Overall, the project demonstrates how technology can be designed responsibly by balancing user needs, environmental impact, and legal requirements.
The following chapter presents the project development and final design.
Provide here an overview of the contents (structure) of this chapter.
This chapter contains our project's evolution, in particular, you can find currently the concept, designs, smart system, structure and also the materials chosen for the Healing Cocoon.
The idea of the Healing Cocoon came to us after reflection and several brainstorming sessions. First, we tried to recall events we had experienced and heard about in the fields of health and well-being. We quickly focused on the impact of the medical environment (hospitals or waiting rooms) and agreed to work on a solution to improve experiences in medical settings.
The concept of the Healing Cocoon is to transform clinical environments into calming and immersive spaces.
By combining light, sound and scent, it helps reduce stress and improve children well-being.
The features of our Healing Cocoon:
Figure 12 shows the internal part and the materials: first, the acoustic panels are fixed using the aluminum structure. Then, the antimicrobial fabric is attached to these panels (using adhesive or the self-adhesive properties of the acoustic panels).
(iv) 3D model with load and stress analysis; (v) colour palette.
Include and explain in detail the: (i) black box diagram; (ii) hardware component selection (use tables to compare the different options for each component; (iii) detailed schematics; (iv) power budget.
Black Box Diagram
This diagram represents a high-level overview of an interactive, multi-sensory system, likely designed for patient therapy, relaxation, or an immersive room experience.
Here is the breakdown of how the different parts interact:
Inputs
Cloud: This section handles remote data. It contains an App and Content that communicate with each other. The cloud sends data, media, or instructions down to the main control unit.
User/Patient: This represents the human interaction. The user has a Device to draw (tablet, mobile) that connects to a local App. Whatever the user inputs or draws is sent directly to the central control system.
Core Processing System
Controller: The central microcontroller processes all incoming commands and makes decisions.
Sensors: It continuously reads environmental data using various sensors (Light, Motion, Air, CO2, Moisture). The controller and the sensors talk to each other to adjust the room's environment based on real-time conditions.
Outputs / Actuators Projector: Displays visual content (perhaps the drawings from the user's tablet or media from the cloud).
Scent sprayer: Releases aromas into the room (using your ultrasonic atomizer).
Speaker: Plays audio, music, or sound effects.
Power Supply
This block shows how electrical energy is distributed. It provides power directly to the central Controller, and it also has dedicated power lines going straight to the output devices (Projector, Scent sprayer, Speaker). This is a very important detail, as high-draw components like projectors and speakers need their own direct power lines rather than drawing current through the main controller.
Figure 15 presents the black box diagram.
Hardware component selection
| Name | Type | Supplier | Notes | Price (€) | Quantity | Total (€) |
|---|---|---|---|---|---|---|
| ESP32 DevKit V1, ESP32-WROOM-32 | Processor | Farnell | Dual core 240 MHz, integrated Wi-Fi + Bluetooth. Replaces separate Wi-Fi module. | 8.75 | 1 | 8.75 |
| Light Sensor, BH1750 (GY-302) | Sensor | Botnoll | I2C digital lux sensor, 0–65535 lux, 3.3 V–5 V. Better than LDR — no conversion needed. | 1.87 | 1 | 1.87 |
| CO2 Sensor, MQ-135 | Sensor | Aquario | Detects CO2, NH3, alcohol, benzene, smoke. 10–1000 ppm. Analog + digital output. Compatible 5 V ESP32. Needs 20s warm-up. | 6.09 | 1 | 6.09 |
| Air Humidity and Temp Sensor, DHT22 (AM2302) | Sensor | Botnoll | Humidity 0–100 % RH (±2 %) + temperature -40 °C–80 °C (±0.5 °C). Single-wire digital output. 3.3 V–5 V. | 6.96 | 1 | 6.96 |
| Scent Sprayer, Ultrasonic atomiser 5 V | Actuator | electronperdido.es | 108–110 kHz, 5 V USB. Switched via relay. Use with essential oil diluted in water. | 7.00 | 1 | 7.00 |
| Speaker + Amplifier, MAX98357A | Actuator | Aquario | I2S Class-D amp (2.7 V–5.5 V), directly compatible with ESP32. No external DAC needed. | 11.38 | 1 | 11.38 |
| Relay Module, 5 V single-channel relay | Control | Ptrobotics | Controls power to the ultrasonic atomiser from ESP32 GPIO pin. | 4.60 | 1 | 4.60 |
| Power Supply, 5 V 2 A USB adapter | Power | Amazon / AliExpress / Any local shop | Powers ESP32 + peripherals. USB power bank also works for portability. | 7.26 | 1 | 7.26 |
| Total Cost | 53.91 | |||||
Detailed Schematics
Detailed schematic diagram illustrating the precise electronic connections for the “Healing Cocoon” project. This diagram serves as the electrical blueprint, detailing how the central ESP32-WROOM-32 microcontroller is meticulously wired to interface with the various sensors (temperature, light, and air quality) and actuators (speaker and scent sprayer) essential for the system's function. By following these specific pin connections and component values, the physical interaction described in the system architecture can be realized.
Figure 16 presents the detailed schematics diagram.
Power Budget
Power consumption breakdown for the system's components. This table outlines the nominal and maximum values for current (intensity), voltage, and power, providing a clear overview of the electrical requirements and the total system load.
| Component | Intensity [A] | Intensity (max) [A] | Voltage [V] | Voltage(max) [V] | Power [W] | Power (max) [W] |
|---|---|---|---|---|---|---|
| ESP32 DevKit V1 (WROOM-32) | 0,08 | 0,5 | 3,3 | 5 | 0,264 | 2,5 |
| BH1750 (GY-302) | 0,00014 | 0,001 | 3,3 | 5,5 | 0,000462 | 0,0055 |
| MQ-135 | 0,15 | 0,16 | 5 | 5,1 | 0,75 | 0,816 |
| DHT22 (AM2302) | 0,0015 | 0,0025 | 3,3 | 5,5 | 0,00495 | 0,01375 |
| Atomizador Ultrasónico 5 V | 0,3 | 0,5 | 5 | 5,5 | 1,5 | 2,75 |
| MAX98357A | 0,3 | 1,5 | 2,5 | 5,5 | 0,75 | 8,25 |
| Módulo Relé 5 V (1 Canal) | 0,07 | 0,09 | 5 | 5,5 | 0,35 | 0,495 |
| TOTAL | 0,90164 | 2,7535 | 27,4 | 37,6 | 3,619412 | 14,83025 |
Describe in detail the: (i) use cases or user stories for the smart device and app; (ii) selection of development platforms and software components (use tables to compare the different options); (iii) component diagram.
Present and explain the: (i) initial packaging drafts; (ii) detailed drawings; (iii) 3D model with load and stress analysis, if applicable.
Refer main changes in relation to the designed solution.
Detail and explain any changes made in relation to the designed solution, including structural downscaling, different materials, parts, etc.
Detail and explain any change made in relation to the designed solution. In case there are changes regarding the hardware, present the detailed schematics of the prototype.
Detail and explain any changes made in relation to the designed solution, including different software components, tools, platforms, etc.
The code developed for the prototype (smart device and apps) is described here using code flowcharts.
For this project, a web-based prototype was developed to simulate how users interact with the Healing Cocoon system.
The main goal of this prototype is to show how the system would work in practice. The focus is mainly on the user experience and the overall flow, rather than on a fully developed technical solution.
It is important to note that this is a first demo version. The application can still be improved and expanded in future iterations.
The prototype was built using simple and accessible technologies:
No frameworks such as React were used. This decision was made to keep the system simple and easy to understand, especially for a first prototype.
The design follows a clean and modern style, inspired by medical and product interfaces, with a focus on clarity and ease of use.
The application is divided into two main user roles:
The staff uses a dashboard to manage the system and set up sessions, while the child interacts with a much simpler interface designed to be intuitive and calming.
Figure 17 presents the login for our application.
The login page allows staff members to access the system using their practice credentials.
It includes fields for:
This ensures that only authorized users can manage the cocoon.
Figure 18 refers the dashboard interface 1.
Figure 19 refers the dashboard interface 2.
The dashboard gives a general overview of the system.
It shows:
From this page, staff can quickly navigate to other parts of the application or start a new session.
Figure 20 presents the new session configuration 1.
Figure 21 presents the new session configuration 2.
This page is used to create a new session for a child.
The staff can:
This is the main functionality of the system.
Figure 22 presents active session interface 1.
Figure 23 presents the new session configuration 2.
This page displays the currently active session.
It shows:
It also includes controls to:
Figure 24 refers to child interaction interface 1.
Figure 25 presents the new session configuration 2.
The child view is designed to be simple and easy to use.
It focuses mainly on visual elements and avoids too much text. The child can choose a calming environment and start the session in a straightforward way.
Figure 26 presents the accesibility settings interface 1.
Figure 27 presents the accesibility settings interface 2.
This page allows staff to configure accessibility options.
For example:
This ensures that the system can be used by as many children as possible.
Figure 28 refers to settings interface 1.
Figure 29 refers to settings interface 2.
Figure 30 refers to settings interface 3.
The settings page is used to manage general system preferences.
It includes:
The prototype uses a simple front-end logic.
First, the staff logs into the system. Then, a new session is created and the selected data is stored using LocalStorage. The active session page reads this data and displays it.
The child then interacts with the system through the child view.
This approach makes it possible to simulate a working system without using a backend.
This prototype is only a first version and can be further improved.
Possible future improvements include:
Perform the hardware tests specified in Tests. These results are usually presented in the form of tables with two columns: Functionality and Test Result (Pass/Fail).
Software tests comprise: (i) functional tests regarding the identified use cases / user stories; (ii) performance tests regarding exchanged data volume, load and runtime (these tests are usually repeated 10 times to determine the average and standard deviation results); (iii) usability tests according to the System Usability Scale.
Provide here the conclusions of this chapter and make the bridge to the next chapter.
Discuss here what was achieved (wrt the initial objectives) and what is missing (wrt the initial objectives) of the project.
Identify here the limitations of the solution and prototype.
Provide here your recommendations for future work.