This project, a collaborative effort by six European students, focuses on enhancing child well-being during the pre-visit phase. By blending engineering and creative design, we aim to transform the waiting experience through interactive digital art. As illustrated in Table 1, this multidisciplinary strategy ensures our intervention is inclusive, comforting, and tailored to the emotional needs of young users.
| Name | Country | Studies |
|---|---|---|
| Ronja Kruse | Denmark | Dental Technology |
| Hanna Kaczmarek | Poland | Industrial Biotechnology |
| Anouc Daindu Goedhart | Netherlands | Industrial Design Engineering |
| Daniel Aagaard Pérez | Spain | Informatics Engineering |
| Julie Bonnet | France | Packaging Engineering |
| Kemal Yilmaz | Belgium | Electronics - ICT |
Hospital and waiting rooms can be stressful and uncomfortable for many patients, especially for children or people who need to stay for a longer period of time. Clinical healthcare environments are often designed mainly for medical efficiency rather than emotional comfort.
Research shows that the surrounding environment can influence patient well-being and recovery. Calming visual elements or familiar environments can help reduce stress and improve emotional comfort.
This project is motivated by the idea that technology can be used to create more comforting and supportive healthcare environments without requiring major physical changes. Immersive visual technologies offer new ways to improve patient experiences during the waiting time for a medical appointment or hospitalization.
Medical environments are often designed for medical efficiency rather than patient comfort, which can make them feel cold and impersonal. This can increase stress and anxiety for patients, especially due to unfamiliar surroundings and medical procedures. Research shows that calming visual environments or natural elements can help reduce stress and support recovery. However, many medical areas still lack accessible solutions to create more comforting and engaging environments for patients.
The main objective of this project is to explore how immersive projection technology can improve the emotional experience of patients (especially children) in medical environments.
The specific objectives of the project are:
The overall goal of the project is to design a concept that can create a more comforting and supportive hospital environment, particularly for children and long-term patients.
Specify here the identified and mandatory requirements the solution has to fulfil
Requirements
The proposed solution must meet the following requirements:
User & Experience Requirements:
Healthcare Environment Requirements:
Functional Requirements:
Accessibility Requirements:
Technical & Design Requirements:
These requirements are derived from user needs, healthcare constraints, and insights from the state-of-the-art analysis
| Chapter | Description |
|---|---|
| 1 Introduction | … |
| 2 Background and related work | Existing research and studies |
| 3 Project Management | … |
| 4 Marketing Plan | … |
| 5 Eco-efficiency Measures for Sustainability | … |
| 6 Ethical and Deontological Concerns | … |
| 7 Project Development | … |
| 8 Conclusions | … |
| 9 Acknowledgements | Bibliography of sources and articles used |